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1. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
I in general like the idea of moving ships around. Any modules that do this probably need to compete with the ship's own drives, rather than just act like a tractor beam. Originally by: Lijhal a ship with a unique role which doenst exist ...
- by Koss Cirdec - at 2009.12.17 06:38:00
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2. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Exciting news from X-7OMU, as the SSoE announce the creation of the first stable wormhole. Ebembald Belber of The Sanctuary had this to say in a prepared statement. Quote: ... was created on █████ in the █...
- by Koss Cirdec - at 2009.12.14 03:49:00
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3. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Localized Electronic Warfare Projector modules and a new T2 ship class to which they are exclusive. A large-hulled ship with less-than-excellent targeting performance, such as a battlecruiser, would be preferable. Gameplay change: All of these ...
- by Koss Cirdec - at 2009.12.14 02:24:00
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4. Partially Trained Skills - in EVE Technology Lab [original thread]
Originally by: CCP Explorer I took a look at your skill log and you would have been affected. Your skill log is correct as it is stored in the database (as you can tell from the client) but the API was not retrieving all the information it...
- by Koss Cirdec - at 2009.12.09 23:49:00
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5. Partially Trained Skills - in EVE Technology Lab [original thread]
I can confirm that this is still affecting me. See char/CharacterSheet.xml.aspx for userID 3870329, character 1377715039. I actually have, as well as having skills that require it as a prerequisite: Missile Launcher Operation / Rank 1 / SP: 25600...
- by Koss Cirdec - at 2009.12.09 21:31:00
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6. Issues remain with cosmic anamolies not despawning properly - in Test Server Feedback [original thread]
Bug 89509, Stuck anomalies in PI5-39 on the 8th between about 00:00 and 08:00
- by Koss Cirdec - at 2009.12.08 13:46:00
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7. Prospectors: New T2 industrial frigates with lots of racial flavor. - in Player Features and Ideas Discussion [original thread]
To do: Close look at capacitor, cpu, and powergrid capabilities. Base T1 ships were pretty incapable. Powergrid must be incapable of supporting a large number of Nos/Neuts. Need 165 CPU to support 6 Salvager IIs and an Afterburner II. Other Bonuse...
- by Koss Cirdec - at 2009.12.08 12:28:00
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8. Prospectors: New T2 industrial frigates with lots of racial flavor. - in Player Features and Ideas Discussion [original thread]
Prospectors: New T2 industrial frigates with lots of racial flavor. Prospectors are new frigates dedicated to exploiting New Eden's hidden resources. They represent the pinacle of Caldari computer expertise, the knowledge of the historians of A...
- by Koss Cirdec - at 2009.12.08 12:18:00
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9. New mail feedback - in Test Server Feedback [original thread]
1. My pre-existing eve-mails from the old eve-mail system aren't in the new system. 2. I composed a message from myself to my corp. The drop-down entry helped me select my corp as the recipient. I added a label, "Important Information" to the out...
- by Koss Cirdec - at 2009.10.15 22:41:00
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10. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
I wish I'd seen this before trying to log in for the supercapital event on friday/saturday. Every time I got to the front of the queue between 19:00 UTC on Friday and 10:00 UTC on Sunday I got the socket closed error. I'll definitely do this for a...
- by Koss Cirdec - at 2009.10.11 21:29:00
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